A fully custom Old School RuneScape private server. Built across 4 repositories — server core, content pipeline, community frontend, and tooling. All phases complete. All systems live.
4
Repositories
All
Phases complete
Live
Production status
100%
Solo built

What It Does
Full toolchain for adding quests, items, NPCs, and bosses to the server without touching the core engine. Each content drop ships as a module.
Price floors, item sinks, drop rate controls, and market surveillance tools. The economy is tuned, not left to chance.
Custom skill trees, achievement systems, and endgame progression paths layered on top of the OSRS base.
Integrated hiscores, clan management, event scheduling, and a Discord-linked notification system.
Real-time server announcements, drop notifications, kill feeds, and a webhook-driven changelog pipeline.
Server core, content modules, community frontend, and tooling are split into clean repos with shared CI/CD.
Why It Exists
Most private servers are bloated forks with no content strategy and broken economies. Pantheon was built with a clear content philosophy, a tuned economy, and the tooling to maintain it without constant manual intervention.
The 4-repo split means each layer can be worked on independently. I can push content updates without touching the core server, and deploy frontend changes without a server restart.
Tech Stack
Repository Structure
All Pantheon changelogs post to Discord in real time. Join to track every content drop, patch note, and economy adjustment as it ships.